PUBG Mobile Replacement in China, Game for Peace, Rakes in $14 Million in 72 Hours

The Game for Peace earnings figures was estimated by Sensor Tower based on in-app purchases.  


PUBG Mobile Replacement in China, Game for Peace, Rakes in $14 Million in 72 Hours
Gamers play PlayerUnknown's Battlefield (PUBG) at Paris Games Week

Tencent Holdings Ltd's option in contrast to its video game PlayerUnknown's Battlegrounds (PUBG) in China turned into the world's top-grossing mobile fight royale title on Apple's iOS app store in the first 72 hours of its dispatch, research showed. 

"The US App Analytics Generation Sensor Tower said on Friday that the China App Store users spent more than $ 14 million on the game for peace through purchases in the app.

The Chinese video gaming pioneer shut down its test version of worldwide blockbuster PUBG in China last week and shifted users to the similar, increasingly enthusiastic video game that, dissimilar to PUBG, have administrative approval to produce income. 

It had sat tight in vain for over a year for approval to gain cash on PUBG by means of in-app purchases, having given the shocking, South Korean-made game a socialist makeover to meet stringent government rules. 

Tencent did not quickly respond to requests for input on Monday.  

The sensor's tower also said that the amount accrued by the game for peace in the first three days was about six times outspent by all users on PubG indifferent"

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